Godot 4 · Roguelike · GDScript
Roguefire
A Godot-built roguelike where fire is both your best friend and the reason you're dead. Procedural runs, escalating chaos, and the kind of balance that only exists by accident.
01 / Features
Into
the Fire
Fire Mechanics
Spread, burn, and be burned. Fire is a hazard you'll learn to love and fear.
Procedural Levels
Every run generates fresh layouts. Same chaos, different shape each time.
Action Combat
Real-time fighting with the kind of hitboxes that are "close enough."
Built in Godot
GDScript all the way down. Fast iteration, acceptable jank, zero regrets.
02 / Fire
The Fire
is Alive
Live fire simulation — spreads to adjacent tiles, interacts with enemies, terrain, and your face.
03 / Stack
Built With
Hosted on GitHub Pages (Godot WASM exports exceed Cloudflare Pages' 25 MB limit). Loads may take a moment on first visit.
Godot 4
GDScript
Web Export
2D Roguelike
GitHub Pages