Sloppy
Prototypes,
Shipped on
Purpose.
We're three bored game devs who vibecode whatever cursed idea pops into our brains, slam it into a "playable" state, and yeet it onto the internet just to prove it could exist.
Who
Even
Are We
Just three game devs who got tired of "polish first, fun later" and flipped it. We prototype fast, accept the jank, and hit publish before we can talk ourselves out of it.
If you're here for balanced difficulty curves, UX research, or clean code — you're gonna have a time. If you're here to poke weird little experiments until they break, welcome home.
One of us said "I bet we can make this cursed game in under 3 hours." We did. It was terrible. We kept going.
What
We Ship
The Only
"Rules"
Play
the Chaos
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